Finally, here's Xargon Episode 3. As before, the a tutorial of my
process is over at the VGMaps forums, archived on
GitHub, or formatted in the main tool release.
Random selection 🙂. After mapping a few 3d games, I thought to map a 2D game and document my progress. I picked Xargon because I knew the map format was very simple, having previously run it through a raw image importer a few years ago.